Club Penguin
by New Horizon Interactive / Disney
The beloved island where penguins waddled, puffles bounced, and a polar bear kept trying to ruin everything. A lost world preserved in collective memory — Club Penguin was a virtual world where penguin avatars played minigames, decorated igloos, adopted puffles, became ninjas, and joined a secret spy agency to stop Herbert P. Bear's hilariously incompetent schemes. It shut down in 2017, but the island lives on in the hearts of everyone who ever tried to tip the Iceberg.
47 characters, locations, and items in this world codex.
Characters
- Aunt Arctic — The island's beloved newspaper editor who asks all the questions — and secretly knows all the answers, because she's running the spy agency too.
- Black Puffle — The strong, silent loner of the puffle family — perpetually scowling, secretly energetic, and prone to spontaneously catching fire when happy.
- Blue Puffle — The loyal, dependable heart of the puffle family — calm, team-oriented, and capable of eating its own weight in cookies every week.
- Brown Puffle — The mad scientist of the puffle family — brilliant at math and engineering, easily distracted, and responsible for inventions that work exactly half t
- Cadence — The island's DJ who turned a penguin dance floor into a cultural movement — proof that the right beat can make anyone brave enough to dance.
- Dot the Disguise Gal — The EPF's stealth lead who can become anyone — a master of disguise hiding behind a lavender trench coat and a wig that's already a costume.
- Gary the Gadget Guy — The island's brilliant, caffeine-fueled inventor whose gadgets save the day almost as often as they explode — and whose lost notebook accidentally cre
- Gold Puffle — The luckiest puffle on the island — energetic, gold-obsessed, and the only creature that can dig up golden treasures from deep underground.
- Green Puffle — The class clown of the puffle family — a unicycling, propeller-cap-wearing prankster who lives for April Fools' Day and has never once been serious.
- Herbert P. Bear — A polar bear who hates the cold and keeps trying to destroy an island full of penguins who mostly just feel sorry for him — the world's most incompete
- Jet Pack Guy — The EPF's coolest agent — literally flies into danger with a custom jet pack and custom sunglasses, and somehow makes it look effortless.
- Klutzy — Herbert's loyal crab sidekick who can't speak, can't stop breaking things, and somehow keeps accidentally saving the island by sabotaging the villain'
- Orange Puffle — The interdimensional weirdo of the puffle family — eats anything, sleeps like the dead, has buck teeth, and apparently came from another dimension ent
- PH — The Puffle Handler — an Australian-accented penguin who wrote the book on puffles (literally) and believes every creature has a talent worth coaching.
- Pink Puffle — The cheerful athlete of the puffle family — always exercising, always swimming, and storing thirty times its weight in water in that impossibly fluffy
- Purple Puffle — The party animal of the puffle family — cheerful, picky about food, and happiest on a dance floor blowing bubbles.
- Rainbow Puffle — The rarest, most magical puffle — flies naturally, emits rainbow energy, farts sparkles, and was discovered in a cloud forest in the sky.
- Red Puffle — The daring adventurer of the puffle family — happiest when launched from a cannon or riding a wave, and the only puffle brave enough to serve as a pir
- Rockhopper — A pirate captain who sails alone across uncharted seas — yet keeps coming back to the one island where everyone knows his name.
- Rookie — The EPF's newest, clumsiest, most enthusiastic agent — a walking security breach with a heart of gold and a propeller cap.
- Sensei — An ancient gray penguin who speaks in haiku, appears in multiple places at once, and has been waiting at the Dojo since before anyone can remember — t
- Ultimate Protobot 10000 — A hyper-intelligent robot villain built from a genius inventor's stolen sketches — what happens when creativity falls into the wrong hands.
- White Puffle — The shy, gentle powerhouse of the puffle family — smaller than the rest, quieter than the rest, and capable of freezing things solid with a single bre
- Yellow Puffle — The artist of the puffle family — paints, sculpts, directs plays, and has never met a piece of furniture it didn't consider a canvas.
Locations
- Beach — The island's quiet coastline — where Rockhopper's ship appears on the horizon and the Lighthouse stands watch over the sea.
- Coffee Shop — The coziest room on the island — plush red couches, warm drinks, and a secret library upstairs where the real nerds gathered.
- Dock — The island's waterfront — where the sea meets the snow and penguins watch the waves roll in.
- Dojo — An ancient training hall in the mountains where penguins become ninjas — and where Sensei has been waiting longer than anyone can remember.
- EPF Command Room — The secret underground headquarters of the Elite Penguin Force — hidden beneath a phone company, destroyed by a polar bear, rebuilt by the community.
- Forest — The island's wild heart — discovered by explorers following a lost map, hiding secret paths to the Cove and deeper wilderness.
- Hidden Lake — A subterranean lake beneath the island — where underground rivers meet the open sea and sunken treasure drifts in with the current.
- Iceberg — A floating chunk of ice that became the site of Club Penguin's greatest collective myth — years of penguins trying to tip it, and the legendary day th
- Lighthouse — The tallest building on the island — a beacon for ships, a stage for bands, and the best view of everything Club Penguin.
- Mine — The entrance to Club Penguin's underground — mine carts, dark tunnels, hidden lakes, and gold veins deep beneath the snow.
- Night Club — The thumping heart of Club Penguin's music scene — where Cadence spins and every penguin discovers they can dance.
- Pet Shop — Where every penguin fell in love — the puffle adoption center that turned pet ownership into Club Penguin's most emotional experience.
- Pizza Parlor — Club Penguin's favorite restaurant — voted Room of the Year, home of the Pizzatron 3000, and the place where everyone gathered to just be together.
- Plaza — The island's entertainment and shopping district — pizza, pets, plays, and puffles, all within waddling distance.
- Rockhopper Island — A tropical paradise in the middle of a frozen sea — Rockhopper's home base, where red puffles roam wild and treasure fills the caves.
- Ski Hill — The peak of the mountain — where sled races begin, jet packs launch, and white puffles were first spotted in the snow.
- Ski Lodge — The coziest cabin on the mountain — board games, a crackling fireplace, and the kind of warmth Herbert would destroy the island to steal.
- Ski Village — The mountain base where skiers, spies, and gadget guys converge — cozy lodges on the surface, secret headquarters underneath.
- Town Center — The bustling heart of Club Penguin Island — where every penguin waddles through eventually, and where the best conversations happen between the Coffee
Items
- Card-Jitsu Cards — Three elements on painted cards — fire, water, snow — and the ancient game that turned penguins into ninjas, one belt at a time.
- EPF Phone — The successor to the Spy Phone — upgraded, sleeker, and the key to joining the island's most elite secret agency.
- Spy Phone — The original PSA agent tool — a phone that could teleport penguins across the island, until a popcorn explosion ended an era.
- The Migrator — Rockhopper's hand-built pirate ship — sunk once, rebuilt with love, and the only vessel brave enough to sail Club Penguin's uncharted seas.
View full codex at Simulacra.Ink