Call of Duty: Modern Warfare III
by Infinity Ward / Activision
Task Force 141 is the most elite counter-terrorism unit in the world, and they are losing. Vladimir Makarov — the calmest, most ideological villain in franchise history — has just escaped prison with a plan that could reshape the global order. The third chapter of Infinity Ward's Modern Warfare trilogy brings Price, Soap, and Ghost through Europe, Urzikstan, and London in a race against a man who has been three steps ahead since before the first mission.
38 characters, locations, and items in this world codex.
Characters
- Alex Keller — A former CIA operative who lost his left leg in Urzikstan and stayed anyway — now the ULF's second-in-command, with prosthetic limb, sleeve tattoos, a
- Andrei Nolan — Konni Group's second-in-command and primary field commander — the man who runs the operations Makarov plans, and who Price and Gaz captured in St. Pet
- Captain Price — The steadiest man in any firefight — a British SAS captain who has been shot, captured, abandoned, and left for dead enough times that he's stopped co
- Chimera — Nikolai's private military company — a grey-zone operator that functions as Task Force 141's extraction and logistics backbone when official channels
- CIA — The United States Central Intelligence Agency — Task Force 141's primary institutional backer via Kate Laswell, and the source of intelligence assets
- Farah Karim — Commander of the Urzikstan Liberation Force — a woman who fought Russian occupation for most of her life, considers her militia fighters her family, a
- Gaz — Task Force 141's third founding member — a sharp-tongued British SAS sergeant from London whose battlefield composure and dry humor make him the most
- General Shepherd — The secondary antagonist of the MW trilogy — an American four-star general whose institutional power and plausible deniability made him far more dange
- Ghost — Task Force 141's most unsettling operator — a British SAS lieutenant who communicates entirely in necessary information and whose skull-patterned bala
- Horangi — A South Korean KorTac contractor and former 13th Special Mission Brigade operator — a former gambler who found purpose in military service and has wor
- Hutch — A former US Marine cybersecurity specialist turned KorTac contractor — a football scholarship kid who chose service, built a career on network warfare
- Kate Laswell — CIA Station Chief and Task Force 141's primary intelligence contact — the person who knows where the bodies are buried because she helped plan the ope
- König — An Austrian KorTac contractor known for his massive frame, sniper hood, and the severe social anxiety that he has channeled entirely into being except
- Konni Group — Makarov's Russian Ultranationalist PMC — the operational arm of the new Ultranationalist movement, equipped and funded to contest any Western special
- KorTac — The private military contractor that fields König, Horangi, and Hutch — a multi-national PMC operating in the same grey zone as Shadow Company, with a
- Nikolai — The 141's Russian fixer — a fluent polyglot who leads the Chimera PMC, supplies extraction when no official route exists, and delivers sardonic commen
- Phillip Graves — CEO and founder of Shadow Company — a former Marine Raiders officer who built the most capable private military contractor in the world and put it in
- Shadow Company — Phillip Graves's elite private military contractor — built to be better than any national special operations unit, used as General Shepherd's off-book
- Soap MacTavish — Task Force 141's heart — a Scottish SAS sergeant whose warmth, precision, and absolute refusal to accept bad outcomes make him the person everyone in
- Task Force 141 — A joint multi-national counter-terrorism unit founded by Captain Price — the best of several Western nations' special operations forces, operating out
- Ultranationalists — The Russian political movement that Makarov now leads — founded on the belief that Russia was betrayed and humiliated after the Cold War, and that res
- Urzikstan Liberation Force — Farah's resistance militia — fighters who have been at war with Russian occupation and Al-Qatala for most of their lives, led by a commander who calls
- Vladimir Makarov — The main antagonist of MW3 — a Russian Ultranationalist and Konni Group commander who combines genuine ideological conviction with the calm, patient i
Locations
- Al Mazrah — The capital of the United Republic of Adal — a dense Middle Eastern city that served as the original Warzone 2.0 map and operational theater for MW2's
- KorTac Compound — KorTac's operational base — a contractor facility that supports König, Horangi, Hutch, and the broader international PMC roster.
- London (Trojan Horse Mission) — The site of MW3's final campaign mission — where Soap died, Makarov was wounded but escaped, and Task Force 141 closed the campaign with a victory tha
- Shadow Company Compound — Shadow Company's primary operational base — a well-funded private military facility that reflects Graves's emphasis on capability over everything else
- Task Force 141 HQ — The 141's forward operating base — a secure, anonymous location with blacked-out windows, a mission board, and the persistent smell of coffee and gun
- Urzikstan — A fictional country on the eastern edge of the Black Sea — occupied by Russia for two decades, liberated by Farah and the ULF, and now a contested the
- Verdansk — The capital city of Kastovia — a Russian-aligned fictional Eastern European city that has served as a battleground in multiple Modern Warfare campaign
- Zordaya Prison Complex — The Russian gulag in Kastovia where Makarov was imprisoned — and where the entire MW3 campaign begins, as Konni Group breaks him out in the first miss
Items
- Kastov-74u — The Konni Group's signature compact assault rifle — Makarov's organization's standard platform, descended from the AK-74u and reclassified as an AR in
- M4A1 — The standard-bearer of the MW3 arsenal — an American assault rifle that is Price's preferred platform and the most recognizable weapon in the franchis
- MCPR-300 — Ghost's preferred sniper rifle — a bolt-action precision platform that is one of the most powerful and longest-range weapons in the MW3 arsenal.
- Price's Cigar — Price's constant companion — a Villa Clara cigar that has become as iconic to the character as his moustache or his beret, and that he lights at the e
- Soap's Throwing Knives — Soap MacTavish's signature equipment — throwing knives that he carries the way other operators carry extra magazines, as an extension of his approach
- Trojan Horse Virus — The cyberwarfare payload that Makarov uploaded to London's train network — Konni Group's escalation from physical operations to infrastructure warfare
- X13 Auto — The automatic pistol that Makarov used to kill Soap MacTavish — a compact, fully-automatic sidearm that functions as both his personal backup weapon a
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