Location from Bastion by Phil Tucker
The deepest region of Hell — where the most powerful fiends originate and reality itself becomes hostile to anything that isn't born from darkness.
The Pit is Hell's basement, and the things that live there are proportionally terrible. Imperator-level True Fiends carve territories from its depths, and the Blood Ox's domain is merely one of many. For Great Souls, the Pit represents the ultimate threat — not because it's aggressive (though it is) but because it's generative. The Pit produces fiends the way a volcano produces lava: endlessly, indifferently, and with escalating intensity. No Great Soul has reached the Pit's bottom, if it has one. Theories range from 'it connects to something worse' to 'it IS the something worse.' The series leaves this deliberately unanswered, using the Pit's mystery as a narrative tool — the threat isn't what you fight, it's what you know is waiting below what you fight.
Descending layers of increasing hostility. The deeper you go, the more the landscape abandons pretense of natural geography and becomes something actively malicious — stone that moves, air that burns, darkness that has weight and hunger. The mana density increases to levels that would destroy untempered souls.
Also known as: The Depths, Hell's Pit