Emerald Grove

Location from baldurs-gate-3 by Larian Studios

A druid enclave built into natural stone, sheltering tiefling refugees fleeing the Absolute's armies while its own leadership fractures over whether to seal the grove forever.

The grove is a living contradiction — ancient druid magic hums through moss-covered stone walls and sacred pools, while makeshift tiefling camps crowd every available clearing. Children play between ritual circles. Druids mutter about the Rite of Thorns that would seal the grove and condemn the refugees to die outside. Kagha leads the isolationist faction with cold pragmatism. Zevlor tries to hold the tieflings together with speeches that grow less convincing each day. The goblin army is close enough to smell. Every conversation in the grove carries the weight of a decision someone doesn't want to make — protect strangers at the cost of your own safety, or save yourself and live with what that means.

Also known as: The Grove, Druid Grove, Silvanus' Grove, The Hollow

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