Arcane
by Riot Games
Based on League of Legends, Arcane tells the origin story of Vi and Jinx — sisters separated by tragedy, split between Piltover and Zaun. The series explores class warfare, technological hubris, and the personal cost of revolution through animation so stunning it redefined the medium.
85 characters, locations, and items in this world codex.
Characters
- Vi — Zaun-born brawler turned Piltover Enforcer who wields massive Atlas Gauntlets — torn between loyalty to her sister and duty to a city that despises he
- Jinx — Brilliant, unstable explosive artist born as Powder — Vi's lost sister, Silco's adopted daughter, and Zaun's most dangerous wildcard, waging war again
- Caitlyn Kiramman — Piltover's sharpest shot and youngest sheriff — a privileged daughter of House Kiramman who chose justice over comfort and found love in the last plac
- Jayce Talis — Piltover's golden boy — hextech inventor turned reluctant politician who discovered that the power to change the world and the wisdom to wield it are
- Viktor — Brilliant Zaunite scientist dying by degrees — chasing transcendence through the Hexcore, willing to sacrifice his own humanity to save others from th
- Silco — Zaun's shadow king — a visionary crime lord who would drown the world to free the undercity, and who found in a broken girl the daughter he never expe
- Mel Medarda — Noxian exile reborn as Piltover's most powerful councilor — a woman who turned banishment into influence, wielding politics like the blade her mother
- Ekko — Undercity prodigy who built a time-bending device from scraps and hope — leading the Firelights against both Piltover's oppression and Silco's Shimmer
- Heimerdinger — Centuries-old yordle scientist who built Piltover's intellectual foundation — a brilliant mind whose caution born of long memory puts him at odds with
- Ambessa Medarda — Noxian warlord and matriarch of House Medarda — a conqueror who has never lost a war, arrived in Piltover not as a mother but as a predator scenting h
- Vander — The Hound of the Underground — a reformed revolutionary who traded rebellion for peace, raising orphans in his bar while holding Zaun's fragile truce
- Marcus — Piltover Enforcer captain who sold his badge to Silco — a compromised man drowning in corruption, clinging to the lie that he's still protecting someo
- Sevika — Silco's iron-fisted lieutenant — a pragmatic warrior who chose power over principle, her Shimmer-augmented arm a testament to the undercity's philosop
- Singed — The mad chemist of Zaun — a brilliant alchemist whose pursuit of knowledge has stripped away every moral boundary, leaving only experiments and the gh
- Warwick — A monstrous wolf-man chimera prowling Zaun's depths — something that was once a man, now a predator caught between the beast Singed created and the fa
- Luxanna Crownguard — Demacia's radiant secret — a noble daughter born with the very magic her kingdom has sworn to eradicate, smiling through the terror of discovery while
- Garen Crownguard — Demacia's mightiest sword — an unwavering soldier whose absolute faith in his kingdom cracks only at the edges, where his sister's secret threatens ev
- Fiora Laurent — The Grand Duelist of Demacia — a disgraced noblewoman who killed her own father to save her house's honor, now rebuilding her legacy one perfect thrus
- Jarvan IV — Crown prince of Demacia — an idealistic warrior-heir whose hatred of magic hardens with every threat to his kingdom, blind to the possibility that his
- Darius — The Hand of Noxus — a self-made executioner who rose from gutter orphan to supreme military commander, embodying his empire's creed that only strength
- Draven — Noxian executioner and showman who turns killing into spectacle. Darius's younger brother, Draven craves adoration and fights with spinning axes for t
- Jericho Swain — Grand General of Noxus who seized power through cunning and a demonic pact. His replaced arm channels dark vision magic, letting him see secrets acros
- Katarina Du Couteau — Noxian assassin from the noble Du Couteau family. Red-haired and deadly with twin daggers, she is one of the empire's most feared killers.
- Mordekaiser — Ancient undead warlord entombed beneath the Immortal Bastion he built. Once a mortal conqueror, he refused death itself and forged a kingdom in the sp
- Yasuo — Ionian swordsman who wields the wind itself. Falsely accused of killing his master, he wanders as a fugitive seeking the true killer while haunted by
- Ahri — A nine-tailed fox vastaya who feeds on the life essence of others. Torn between her predatory nature and growing empathy, she searches for her lost me
- Shen — Leader of the Kinkou Order and Eye of Twilight, tasked with maintaining the balance between the spirit and material realms of Ionia.
- Zed — Master of shadows who killed his own master and Shen's father to seize forbidden power. He leads the Order of Shadow, believing Ionia's old ways are t
- Irelia — Ionian resistance leader who commands an array of floating blades through telekinetic dance. She repelled the Noxian invasion and became a reluctant s
- Akali — Former Kinkou ninja who abandoned Shen's order, believing its rules prevented her from truly protecting Ionia. She now fights as a lone vigilante.
- Ashe — Warmother of the Avarosans and wielder of a True Ice bow. She seeks to unite the warring Freljord tribes through diplomacy rather than conquest, a rad
- Braum — Legendary Freljordian hero with an enormous heart and an unbreakable door-shield of True Ice. Known for impossible feats of strength performed purely
- Lissandra — Ancient Ice Witch who has manipulated the Freljord for millennia from the shadows. She once bargained with the Void and now works desperately to keep
- Thresh — Sadistic spectral warden of the Shadow Isles who collects souls in his lantern. He does not simply kill — he traps and tortures spirits for eternity,
- Viego — The Ruined King whose obsessive love destroyed the Blessed Isles and created the Shadow Isles. He will unmake the world to bring back his dead queen I
- Senna — Sentinel of Light who was trapped in Thresh's lantern for years and emerged transformed, wielding both darkness and radiant light. She fights the unde
- Lucian — Sentinel of Light who hunts the undead with twin relic pistols. Spent years trying to free his wife Senna from Thresh's lantern, driven by love and ve
- Gangplank — The self-styled Pirate King of Bilgewater, a ruthless captain who ruled the port city through fear until he was dethroned, scarred, and left for dead
- Miss Fortune — Bilgewater's new ruler who dethroned Gangplank to avenge her mother's murder. A red-haired bounty hunter with dual pistols, she balances vengeance wit
- Twisted Fate — Bilgewater's most notorious cardsharp and con man. Wields magic-infused playing cards and can teleport short distances. Charming, unreliable, and alwa
- Azir — Resurrected Sun Emperor of Shurima who commands armies of sand soldiers. Betrayed and killed moments before his Ascension, he has returned millennia l
- Xerath — A being of pure arcane energy who betrayed Emperor Azir to steal the Ascension ritual for himself. His act destroyed ancient Shurima. Now freed from m
- Nasus — Ascended jackal-headed scholar and guardian of ancient Shuriman knowledge. One of the oldest living beings on Runeterra, he carries millennia of wisdo
- Leona — The Radiant Dawn, a Targonian warrior chosen as the Aspect of the Sun. She embodies righteous light and leads the Solari faith atop Mount Targon.
- Diana — The Scorn of the Moon, Aspect of the Moon and last of the persecuted Lunari faith. She seeks to restore balance between sun and moon worship on Targon
- Pantheon — A mortal man named Atreus who was possessed by the Aspect of War, killed by a god, and rose again through sheer human will — rejecting the Aspect and
- Kai'Sa — A young woman who fell into the Void as a child and survived by bonding with a Void symbiote that serves as living armor. She fights to protect the su
- Kassadin — A Shuriman man who walked into the Void to find his lost daughter and emerged transformed, wielding Void energy to fight the very thing that took his
- Jhin — Ionian serial killer who views murder as performance art, obsessed with the number four. Once captured by Shen and Zed working together, he was later
- Lee Sin — Blind Ionian monk who burned out his own eyes as penance for a terrible mistake. A master martial artist who fights with preternatural awareness despi
- Riven — Exiled Noxian soldier who broke her own sword after witnessing Noxus's use of chemical weapons against Ionians. She lives in Ionia seeking atonement s
- Camille Ferros — Piltover's elite hextech-augmented enforcer from the powerful Ferros clan. She has replaced most of her body with hextech and serves as the city's mos
- Ezreal — Piltovan explorer and self-proclaimed adventurer who wields a Shuriman magical gauntlet he found in a tomb. Reckless, brilliant, and insufferably conf
- Orianna — A clockwork girl whose father gradually replaced her dying body with mechanical parts. She exists between human memory and mechanical reality, accompa
- Ryze — An ancient, blue-skinned mage who has spent centuries collecting and hiding the World Runes — artifacts of apocalyptic power that could unmake reality
Locations
- Piltover — The City of Progress, a gleaming metropolis of innovation and wealth built atop the labyrinthine undercity of Zaun, powered by hextech technology and
- Zaun — The Undercity beneath Piltover, a sprawling industrial labyrinth of toxic fumes, neon-lit tunnels, and desperate innovation where chembarons rule thro
- The Lanes — Zaun's chaotic central market district, a maze of narrow alleys and stacked vendor stalls where anything can be bought, sold, or stolen amid constant
- The Last Drop — A notorious undercity bar that served as Vander's peaceful headquarters before becoming Silco's base of operations for his shimmer empire and Zaun ind
- The Hexgate — A colossal hextech-powered transport gateway in Piltover's harbor that enables near-instantaneous trade between distant cities, cementing Piltover's e
- Council Archives — The grand seat of Piltover's governing council, housing centuries of records, legislative chambers, and the political machinery that rules the City of
- Demacia — A proud kingdom built on ideals of justice and duty, whose gleaming petricite walls suppress magic — a protection that has become an instrument of per
- Noxus — A vast militaristic empire that prizes strength and ambition above all else, where anyone can rise to power through merit regardless of birth — provid
- Ionia — A vast island continent where magic flows through every living thing, its ancient traditions of balance and harmony shattered by the Noxian invasion t
- The Freljord — A vast frozen wilderness of brutal beauty where three rival tribes war for dominance, ancient ice magic stirs beneath glaciers, and survival demands a
- The Shadow Isles — Once the Blessed Isles of arcane knowledge and natural beauty, now a cursed archipelago shrouded in the Black Mist that devours souls and spawns undea
- Bilgewater — A lawless port city built into sea cliffs where pirates, bounty hunters, and merchants vie for power amid the constant threat of sea monsters and the
- Shurima — An ancient desert empire of god-warriors and impossible architecture, destroyed by betrayal millennia ago and now reborn as Emperor Azir rises to recl
- Mount Targon — The tallest peak in Runeterra, where the mountain's summit pierces the boundary between mortal and celestial realms, and cosmic Aspects descend to mer
- The Void — A dimension of absolute nothingness and insatiable hunger that exists beyond reality, spawning ever-evolving horrors that seek to unmake Runeterra and
- Runeterra — The world itself — a planet shaped by the World Runes, home to diverse nations, ancient magic, and countless conflicts between mortal ambition and for
- Bandle City — The elusive homeland of the yordles, existing in a dimension between worlds that shifts and changes, accessible only through hidden portals that appea
- Ixtal — A hidden jungle nation of extraordinary elemental mages who deliberately isolated themselves from the world millennia ago, preserving ancient mastery
- The Immortal Bastion — The colossal black-stone fortress at the heart of Noxus, originally built by the undead warlord Mordekaiser through necromantic sorcery, now serving a
- The Placidium of Navori — Ionia's spiritual and political capital, a place of serene beauty and deep magical resonance that became the site of the most pivotal battle of the No
Items
- Atlas Gauntlets — Massive hextech-powered gauntlets that amplify the wearer's striking force to devastating levels, custom-built for and inseparable from the brawler Vi
- The Hexcore — Viktor's experimental hextech device that evolves autonomously, merging with organic matter and adapting beyond its creator's control — the seed of hi
- Shimmer — A purple mutagenic substance manufactured in Zaun that grants tremendous physical enhancement at the cost of addiction, mutation, and eventual death —
- Hextech Gemstone — Rare arcane crystals that power all hextech devices, originally derived from the ancient Brackern race whose life memories are preserved within each s
- Pow-Pow — Jinx's beloved custom-built minigun, decorated with a crude smiley face and capable of absurd rates of fire — as chaotic and gleefully destructive as
- Fishbones — Jinx's shark-shaped rocket launcher, the more dramatic counterpart to Pow-Pow — when subtlety has failed and everything simply needs to explode.
- Mercury Hammer — Jayce's signature hextech-powered weapon that seamlessly transforms between a devastating warhammer and a long-range energy cannon, embodying Piltover
- World Runes — Fragments of the primordial power used to create Runeterra itself, each containing enough arcane force to reshape continents — scattered across the wo
- Blade of the Ruined King — The cursed sword of Viego, the Ruined King, infused with the Black Mist that destroyed the Blessed Isles — a blade that drains life and extends the Ru
- Blade of the Exile — Riven's massive Noxian runic blade, deliberately shattered by its wielder in rejection of the empire she once served, then reforged — carrying the wei
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