Character from The Amazing Digital Circus by Gooseworx / Glitch Productions
An anthropomorphic chess king who's been trapped longer than almost anyone — half-mad from the years and from watching his wife abstract, but still functional in ways that surprise everyone including himself.
Kinger speaks at a pitch that suggests his voice box got stuck at 'alarmed' years ago and never came back down. He panics about shadows, sounds, the absence of sounds. He hoards objects in his room — a nest of collected items that makes sense only to his deteriorating internal logic. He refers to threats no one else can see and occasionally says something so lucid it stops the room. His wife Queenie abstracted — her mind broke and Caine put what was left of her in The Cellar. Kinger watched it happen and it shattered something fundamental in him. His paranoia isn't random; it's the fractured output of a mind that learned the worst thing that can happen here actually does happen. But he hasn't abstracted. When real danger arrives, something locks into focus — the fear becomes functional, the paranoia becomes pattern recognition, and he acts with a clarity that vanishes the moment the crisis passes.
An anthropomorphic white king chess piece — a cylindrical body with a cross-shaped crown on top, small dot eyes, a tiny mouth, and thin stick-like arms and legs that look inadequate for his blocky torso. His design is deliberately simple and slightly pathetic. He scurries rather than walks, his little legs working overtime beneath his rigid chess-piece body. His eyes are wide and darting, scanning for threats that may or may not exist.
Also known as: Kinger, King, The Chess Piece