by
34 characters, locations, and items in this world codex.
Characters
- Amren — An ancient creature of death and destruction, older than the courts, now living among the Inner Circle as a small, terrifying ally with a taste for bl
- Azriel — Spymaster of the Night Court and shadowsinger, Azriel moves through Velaris like a blade in the dark — loyal, lethal, and haunted by a past that never
- Beron — High Lord of the Autumn Court, a tyrant of ancient cruelty and simmering ambition who rules through fire and fear.
- Cassian — A winged Illyrian general of the Night Court's legions, Cassian is the warm heart of the Inner Circle—fierce in battle, gentle in love, and now watchi
- Elain Archeron — The gentle sister, newly Made and struggling with visions she never asked for.
- Feyre — High Lady of the Night Court, once a mortal huntress, now a Made faerie rebuilding Velaris and herself after the war.
- Helion — High Lord of the Day Court, a scholar-warrior whose golden brilliance masks centuries of carefully guarded secrets.
- Jurian — A mortal general resurrected by the Cauldron, now a wild card caught between two worlds and nursing a five-hundred-year-old grudge.
- Kallias — High Lord of the Winter Court, whose frozen demeanor masks a grief as deep as his court's eternal snows.
- Morrigan — The Morrigan, Rhysand's third-in-command and the Night Court's emissary to the other courts, carries a thousand-year burden of secrets beneath a smile
- Nesta Archeron — The eldest Archeron sister, dragged from mortality into the Cauldron and remade into High Fae, now drowning her fury and grief in Velaris's darkest co
- Rhysand — High Lord of the Night Court, master of Velaris and the Hewn City, who wears the mask of a monster to protect the city he loves and now savors a peace
- Tarquin — The young High Lord of the Summer Court, idealistic and open-handed, who inherited a throne of sun-warmed stone and pearl-divers and is determined to
- The King of Hybern — The ancient, ruthless monarch of Hybern who has spent five centuries scheming to tear down the Wall and reclaim the mortal world for fae dominion.
- Thesan — High Lord of the Dawn Court, a healer and peacemaker who carries the weight of his court's ancient light and the scars of a war that demanded more tha
- Vassa — A mortal queen cursed into firebird form by a bargain with the King of Hybern, burning through her days in borrowed flesh and her nights in human skin
Locations
- Adriata — The sun-warm port city of the Summer Court, where pearl divers bring their treasures from the sea and trade flows as freely as the tide.
- Hewn City — The brutal Court of Nightmares, the Night Court's public face of cruelty and fear.
- Hybern — The ancient kingdom across the sea, ruled by a king who dreams of conquest and the destruction of the Wall.
- Ramiel — The sacred mountain of the Illyrian people, where warriors undergo the brutal Blood Rite to earn their place among the war-camps.
- The Bone Carver's Cell — A deep, ancient prison chamber beneath the mountain where a death-dealing entity older than the courts carves bones and waits.
- The Prison — An ancient underground fortress carved into a remote island mountain, holding beings older than the courts themselves in darkness and silence.
- The Wall — The invisible magical barrier that has divided the fae realms from the mortal lands for five centuries, a scar of the last great War that neither side
- The Weaver's Cottage — A crooked, ancient cottage deep in the forest where a being older than the courts spins the threads of fate and death on a loom that hums with the Cau
- Under the Mountain — The lightless prison beneath the Mountain where Amarantha held the High Lords of Prythian captive for forty-nine years, a place of torment, stone, and
- Velaris — The hidden City of Starlight, heart of the Night Court's true wealth and culture, a sanctuary of art, learning, and family that no enemy has ever foun
Items
- Ash Arrow — An arrow fletched with crow feathers and tipped with ash wood, the only wood that can pierce fae flesh and kill an immortal.
- Blood Ruby — A blood-red ruby sent by the Night Court to mark a target for death, a sentence that cannot be recalled.
- Faebane — A poison that chokes magic at its source, rendering even the most powerful High Fae mortal-weak.
- The Book of Breathings — An ancient text of unspeakable power, written in a language older than the courts, split in two and entrusted to mortal and fae for safekeeping.
- The Cauldron — The Cauldron is the primordial vessel from which the world and all magic were Made, the source and sink of all power in Prythian.
- The Crown — One of the three objects of the Dread Trove, the Crown grants its wearer dominion over the minds and wills of others, bending them to a single, unyiel
- The Harp — One of the three objects of the Dread Trove, the Harp can bend time and space to the will of its wielder.
- The Mask — One of the three objects of the Dread Trove, the Mask grants its wearer dominion over the dead — to command, to question, or to raise them from their
View full codex at Simulacra.Ink